Week 05 - Autobiographical Game Progress
For my game, I had two main goals: A) finish the quests and B) implement some sort of visual reference for the keyboard to make it easier to learn the missions. The quests I implemented include one involving playing F major and minor chords, playing a minor scale, playing a C major and F major chord, and giving instructions for the players to figure out how to complete the quests. I also implemented the keyboard system, activated with space, where the player can see what notes they're playing as they play them.
The three assets I made were a tree, the WSP arch, and a bench. The trees had some issues in that all the green parts moved over when I placed them in Unity, so they look really bad right now, but I'll fix them soon.